I would do it like this:
(should be the same as sivan's suggestion)

Code:
VECTOR* trace_vec;
vec_set(trace_vec, [vec from trace start to trace hit]);

var dist = vec_length(trace_vec);
vec_normalize(trace_vec, dist - 50); // keep 50 quants distance to hit position

vec_add(trace_vec, [trace start position]);



after this 'trace_vec' is the spawn position of your entity, 50 quants away from the hit position (at least in theory).

Last edited by Kartoffel; 09/01/12 17:03.

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