// Scale bmap var sx = screen_size.x / bmap_width(main_tga); var sy = screen_size.y / bmap_height(main_tga); var scale = minv(sx, sy); main_pan.scale_x = main_pan.scale_y = scale; main_pan.pos_x = (screen_size.x - (bmap_width(main_tga) * scale)) * 0.5;
Gamestudio download | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de