I'm getting problem with my movement script (I used PH_CHAR and PH_CAPSULE (same for PH_BOX too)), with previous (8.40.1) and with this version as well. Here is the thread I've posted some time ago:
Noob problem
If I do not lock FPS at 60 (and so I get stable 512 FPS) I get strange jumping behavior (player is jerking up and down), while with previous version everything works perfectly. I've seen this:
Originally Posted By: Version 8.30 compatibility notes
The height of a PH_CAPSULE shape was now adapted to the model height. It was smaller in prior versions. This can lead to a slightly different collision behavior.
But, as I said I tried to change to PH_BOX and I get same problem.. Plus, I do change min/max size of BBOX before registering entity in physX.


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