I've uploaded image into "imageshack.us", please take a look at it now.
I can't understand this lines, could you please explain them again:
Quote:
* AABB : Half forward, half width, half height
* Capsule : height, radius
And about this:
Quote:
use a simple invisible box to be registered as the actor's shape, and use your complex geometry for rendering only, and apply the offset yourself
That's the way I do it now, I use simple box model (without a skin, and it's invisible, but sometimes I make it transparent for debugging) for collusions, for visuals I attach additional model (it's passable). Then via script I change the BBOX size of that invisible (transparent) model. Before changing the size (I change only "my.min_z", to make player crawl) of the BBOX I unregister entity (PH_CHAR) from the physX and after changing the BBOX I register it back with same parameters (PH_CHAR and PH_CAPSULE). But I get results which I tried to draw on the picture above grin BTW I've drawn an ellipsoid not the capsule, cause my drawing skills suck grin


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