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Need help applying shaders to level geometry
#407172
09/08/12 03:00
09/08/12 03:00
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Joined: Jan 2012
Posts: 36
themuzikman
OP
Newbie
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OP
Newbie
Joined: Jan 2012
Posts: 36
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Hello all,
first post in years. I used to be on here many years ago as "danthaman015" or "deftoolsys07" and other names, back in the A5/A6 days. It has been about 5 years ago since I touched 3DGamestudio and as a result I feel like I am starting all over again, even though I used to know all of the ins-and-outs of 3DGS.
I just bought A8 and want to start getting back into game designing, and very soon I will have some nice contributions.
To my question:
I am trying to apply a normal mapping shader on my level geometry. I have followed all steps but there is no normal map on the surface when I run the level as far as I can see. Models work just fine with the normal map material, however level geometry doesn't...
I have two textures in my WAD file, let's say tile1.bmp and tile1_n.bmp and I have them in the same WAD file. I apply the tile1.bmp texture to the walls and assign the mtl_Bump material to them from the mtlFX.c file...
What am I doing wrong??
I have A8 Commercial 8.30
Thank you very much in advance!
Last edited by themuzikman; 09/08/12 03:01.
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Re: Need help applying shaders to level geometry
[Re: Superku]
#407184
09/08/12 10:26
09/08/12 10:26
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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are you using external textures in a folder for your blocks or do you use a .wad file? If you are using a folder, then the normal map won't be detected and you'll need to use a .wad, at least from my experience
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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