GarageGames will make its engine, Torque 3D, available for free with an open source license in a few weeks, as part of the company's efforts to realign its goals.
The engine will be released to Github under the MIT free software license, offering Torque 3D 1.2's complete source code and four starting templates. GarageGames' Dave Wyand will lead open source development and oversee future updates.
The complete Torque 3D 1.2 source code, along with the four starting templates, will be included in the GitHub repository. A separate repository for reference documentation will be set up. Other items, such as the FPS Tutorial template, will be part of a separate download to help keep the main repository to a manageable size. There are other, closed source components of Torque 3D that I would like to open up following our launch.
Following the launch of Torque 3D on GitHub, GarageGames is going to tackle performance and bugs, further separation of core from other layers and additional platforms (OSX and Linux).
Developers that purchased the engine since the beginning of the month will receive a refund.
Sources:
http://gamasutra.com/view/news/177431 ...http://www.garagegames.com/community/blogs/view/... (1) http://www.garagegames.com/community/blogs/view/... (2)