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Re: Gamestudio 8.40.3 public beta [Re: 3dgs_snake] #407089
09/06/12 07:43
09/06/12 07:43
Joined: Feb 2012
Posts: 371
Dico Offline
Senior Member
Dico  Offline
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Joined: Feb 2012
Posts: 371
jcl : ok the problem is gone when i install version 8.30

Re: Gamestudio 8.40.3 public beta [Re: Dico] #407092
09/06/12 09:32
09/06/12 09:32
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
I'm getting problem with my movement script (I used PH_CHAR and PH_CAPSULE (same for PH_BOX too)), with previous (8.40.1) and with this version as well. Here is the thread I've posted some time ago:
Noob problem
If I do not lock FPS at 60 (and so I get stable 512 FPS) I get strange jumping behavior (player is jerking up and down), while with previous version everything works perfectly. I've seen this:
Originally Posted By: Version 8.30 compatibility notes
The height of a PH_CAPSULE shape was now adapted to the model height. It was smaller in prior versions. This can lead to a slightly different collision behavior.
But, as I said I tried to change to PH_BOX and I get same problem.. Plus, I do change min/max size of BBOX before registering entity in physX.


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Re: Gamestudio 8.40.3 public beta [Re: 3run] #407093
09/06/12 09:38
09/06/12 09:38
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Dico: There is no different SED in 8.30 and 8.40.

3run: The PH_CAPSULE size is identical in 8.30 and 8.40 - it was changed prior to 8.30. Thus, the jumping problem is apparently related to the frame rate. The frame rate is different between versions and also different on different PCs, so you must make your jumping script working independent of the frame rate. I think there are several examples of jumping scripts in the manual and also on the forum.

Re: Gamestudio 8.40.3 public beta [Re: jcl] #407094
09/06/12 09:47
09/06/12 09:47
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
jcl: I don't really ask for a "jumping script"!! I did not said that I have problems with jumping script, could you please read more carefully? I just would like to know, why my script doesn't work as it used to (with 8.30). And it already does work independent of the frame rate, cause if I use "c_move" instead of "pXent_move" everything works flawlessly! What is wrong with PH_CHAR and pXent_move??
And fix this thing already:
Deleting PhysX Objects
There are bunch of workaround, but why should we use one? Such stuff needs to work without one!!


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Re: Gamestudio 8.40.3 public beta [Re: 3run] #407098
09/06/12 12:51
09/06/12 12:51
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
3run: PH_CHAR and pXent_move was not changed either in 8.40, so I can hardly know what your problem is, aside from what I already said above. If you can't fix it yourself, please contact support and describe the problem - they'll check your project and help.

Thanks for the report with the objects deleting issue - we'll look into this soon.

Re: Gamestudio 8.40.3 public beta [Re: jcl] #407105
09/06/12 18:16
09/06/12 18:16
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Posts: 5,370
Caucasus
jcl: thank you. I'll make up a small demo for support team. May be it could help to find something.


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Re: Gamestudio 8.40.3 public beta [Re: 3run] #407259
09/10/12 12:29
09/10/12 12:29
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
decal shadows still not okay with water mirror, I tested it with my earlier clone_skin animation problem demo. in some camera angles they disappear.


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Re: Gamestudio 8.40.3 public beta [Re: sivan] #407324
09/11/12 13:42
09/11/12 13:42
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Can you give me the position and angle in your demo where this effect is visible? You'll see the coordinates when you press F11.

Re: Gamestudio 8.40.3 public beta [Re: jcl] #407342
09/11/12 17:37
09/11/12 17:37
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
hi , I uploaded a demo with 2 scripts http://www.mediafire.com/?b869jv3tt4oa5y3
one with stencil_shadow = 1 using unique decal shadows, and another with 0 using common decal shadows. after the printf, mirror water shader is set, and then in the middle of the screen decal shadows disappear.


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Re: Gamestudio 8.40.3 public beta [Re: sivan] #407354
09/11/12 20:07
09/11/12 20:07
Joined: Feb 2012
Posts: 371
Dico Offline
Senior Member
Dico  Offline
Senior Member

Joined: Feb 2012
Posts: 371
sivan: i think the problem in d3d_entsort

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