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Re: Questions on bone animation [Re: tunisod] #412413
11/27/12 01:31
11/27/12 01:31
Joined: Nov 2011
Posts: 274
de
lemming Offline OP
Member
lemming  Offline OP
Member

Joined: Nov 2011
Posts: 274
de
Originally Posted By: tunisod
No, that's great. The more info the better since I
really didnt have much to go on before you and RayP.

I did have a quick question. do you still use proc_mode = PROC_LATE; or is that only used for vertex?


Not sure what you mean, but I don't use it.

Re: Questions on bone animation [Re: lemming] #412417
11/27/12 06:41
11/27/12 06:41
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
@Lemming
Again, did u set the passable flag of the attached entitys ?

Iam interested in this thread, cause i never managed to use more "combined" models than 15 (as u said) with a good framerate. Another way could be to use one (complete) model and vmask.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Questions on bone animation [Re: lemming] #413954
12/20/12 09:51
12/20/12 09:51
Joined: Dec 2012
Posts: 1
Pakistan
Z
zeeshan Offline
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zeeshan  Offline
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Z

Joined: Dec 2012
Posts: 1
Pakistan
thanks everyone.

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