Thanks for responding to all who did!
I want the entities whose player assign is different from one another to turn invisible. When the "you" pointer is set and the player assign is the same for both entities I want the you pointer to clear so the scan will find a entity with a different player assign. I noticed that if the you pointer is set when both entities have the same player assign it will not re-assign the you pointer so it can find an entity with a different player assign. That is what I am trying to achieve. However, just yesterday I upgraded my 8A version from 8.30 to 8.40 and now c-scan is giving me even more problems... LOL what a bad day to quit smoking!!! At least I am occupied
