I found something weird related to the light engine. Here's a screenshot:



I have a terrain with terraintex3.fx shader (which blends 3 textures) and a light emitter which has a blue color set through its blue parameter. As you can see, the entities around receive the proper lightcolor, but the terrain receives just the opposite - red colored light. I'm not sure if the problem is in the shader itself (it's outdated after all) or not...