hi,

if I could I would use anet i can use this:

enet_get_clientid() == enet_ent_creator(enet_ent_globpointer(my)

true, but i must pay for this ,-) and i think about it, if I'll buy it.

but, gamestudio have also a multiplayer part and i think it must be work with this " if ((my.client_id == dplay_id) ) " ?

the results come with my debug code
con_writeNum(dplay_id);
con_writeNum(my.client_id);
this code use from my player action.



but in the future i must buy this, i think so, my game need more player ,-)

best regards


- 3d Gamestudio Commercial -
- ANET Pro -
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