hi,
if I could I would use anet i can use this:
enet_get_clientid() == enet_ent_creator(enet_ent_globpointer(my)
true, but i must pay for this ,-) and i think about it, if I'll buy it.
but, gamestudio have also a multiplayer part and i think it must be work with this " if ((my.client_id == dplay_id) ) " ?
the results come with my debug code
con_writeNum(dplay_id);
con_writeNum(my.client_id);
this code use from my player action.
but in the future i must buy this, i think so, my game need more player ,-)
best regards