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Re: IceX3 - development diary
[Re: oliver2s]
#407728
09/18/12 15:22
09/18/12 15:22
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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The basic multitexturing terrain shader and painting tool are almost done. Now you can have up to 32 textures/detail maps at the same time. Every single detail map can have it's own scale and shift factors. The speed of the shader is really fast. It almost doesn't matter if you assign only 1 detail map or 32 detail maps. If further speed tests will be positive, I can add support for even more texture layers, for example 64 or more, but I'm not really if sure someone would really need that much terrain textures. The next step is to add Normal Mapping and Specular Mapping support to the detail maps and make smooth blending available while painting.
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Re: IceX3 - development diary
[Re: alibaba]
#407730
09/18/12 15:42
09/18/12 15:42
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
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OP
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Joined: Aug 2002
Posts: 3,258
Mainz
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But are those white borders wanted? No, they are not wanted. Smooth blending is not implemented yet, but will coming up next.
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Re: IceX3 - development diary
[Re: oliver2s]
#407892
09/20/12 14:22
09/20/12 14:22
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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really great, i really missing an good WYSIWYG Editor... WED suxx... -.-'
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: IceX3 - development diary
[Re: rvL_eXile]
#410821
11/09/12 14:17
11/09/12 14:17
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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I didn't update this thread for a while. Had many other things to do. On the following screen you can see the new features: - a material editor (nothing special)
- native Windows navigation bar on the top
Later I will add some kind of simple Effect-Editor (Shader) to the Material-Editor.
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