Originally Posted By: Doc_Savage
oh WOW. ok. so this is how to do the trace in the middle of the animation huh? so ctrace is a bad idea then.. hm.. ok. im assuming this is a player code. i totally get it now.

edit: i just remembered i have the enemy identified with an entity pointer, will that work here?


When your enemies are all having the same entitypointer (what I dont think) then yes.

Last edited by Ch40zzC0d3r; 09/26/12 17:35.