... but this is also valid for Esenthel, but there are far fewer example projects, and some of them are for a little money (~40EUR), but they are probably the most effective way to get a working MMO solution.
Wekl i never targetted MMO that is the most difficult and long game type to do if your engine don't have build in modules !

Unity also has nice open source projects.
Well it has a lot of selled games ans some great ones , some big mmos also :
City Of Steam free mmo



it would be a great improvement in 3dgs to officially integrate the Recast/Detour navigation mesh pathfinder similarly to Neoaxis, Esenthel, and as I remember it is also in Unity Pro. in Esenthel it is so easy to use! (but lacks character collision, maybe that should be solved by OpenSteer somehow...) WJBender should be paid by Conitec to complete his great plugins...


That's to you to adapt and make the game in consequence if you don't have raycast, make some on rails game like with predefinied paths there are a lot FPS (modern Warfare etc ...)
With some little AI for characters to follow paths and choose the path were there is more space or a path that goes behind player.
OR choose a game that do'nt need raycast, or use simple follow functions like lot of mmos games !

Im' not sure Conitec as so much money to put on modules , and they just continue their engine , staying in the programmer side. You can ask to see raycast on avgitaion, but like vegetation editor , it will only be a word on a page lasting 2 or 3 years , without seeing nothing.
Well ... we'll see ??


Ogre 3D is a good choice also instead of Torque 3D, specially with some good games like TorchLight 2, Venetica etc ...
it has power, plugins code made by users etc ... and is stable and bug free enough also.

Torque 3D will need a big big boost , to avoid falling down like lot of 3D engines, that didn't selled and are now open source, and you see no new posts on their forums or very old ones sometimes.
Their strategy to buy the engine for 99$ didn't paid, and people that paid can cry now , because njow it's free frown
And they made a little upgrade that you had to pay even after purchasing the 99$ one.
Well i htink lot of people just baught nothing specially when the engine crashes each time , or when you find graphic bugs.

Well perhaps it's like some engines, the code is too much old and would need to be rewriten entirely ?
Caus they will keep some old and slow, buggy core base code ?
Well let's see what will it become next year ?

Meanwhile i tested Neo Axis, and visual editing tools and features rocks for 3D artists. Beeing based on Ogre 3D can only bring quality to the engine.
If i can prgram some 3rd person Camera and control character and NPC easily , some action RPG could be done ... i'll have to test more the programming side of it laugh