if(sprint_v > 2 && c_move(me,vector(dist_sprint,0,0),vector(0,0,0), IGNORE_ME | IGNORE_PASSABLE | USE_POLYGON | GLIDE)) { sprint_act = 1; sprint_v = sprint_v -0.7 *time_step; } else sprint_act = 0; if(sprint_act == 0) { sprint_v = clamp(sprint_v,0,100); sprint_v = sprint_v +0.3 *time_step; }
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