Hi,
Perhaps I don't understand what you want to do, but perhaps you could:
- Get the global bone orientation using ang_for_bone
- Transform that to a matrix with ang_to_matrix
- Get the entity's orientation
- Transform the orientation to a matrix
- Compute the relative orientation using this
- Transform back the result into an angle
Hope that helps.
Last edited by 3dgs_snake; 09/28/12 13:41.