yeah, and memory
Originally Posted By: Ch40zzC0d3r
All your c_trace functions will not loop through them for impact, also the renderer will not loop through them, this will save 80%of your memory wink

he wasnt talking about the amount of memory, hes talking about allocation address of the memory, as destroying, and creating memory sections is a slowish process. What your referring to is a savings in cpu processes.

still will help though laugh

Last edited by lostclimate; 09/29/12 20:30.