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Re: What are you working on?
[Re: MasterQ32]
#408462
10/01/12 19:12
10/01/12 19:12
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@HeelX: Great Fzero circuit It was one of my favourite SNES Racer ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) If you keep adding details, you can finish with some awesome track. Your beginning is top, just keep adding stuff. Fzero Gamecube Desert Level canion race video
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Re: What are you working on?
[Re: HeelX]
#408473
10/01/12 23:47
10/01/12 23:47
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@ratchet: F-Zero GX was the worst installment of the series imho. And no, I won't go for retro textures.Have you really played it ? it was incredibly fast, really fun nad the challenges and cups were hard on the last ... I mean it's more some sort of personnal taste onec again I didn't say anything about retro textures ... you use what you like I bet very well choosen or made textures and detailled enought for the track are the most important thing. And with some shaders (Glowing like night cricuit, reflective for futurist parts , specular for circuit outdoor in the sun etc ... ) you can obtain some great result. Be inspired : (Ogre 3D game !) TrackVerse circuit ( quality texturing) city circuit screenshot jungle circuot screenshot TrackVerse in game video : City But i htink you target more simpler and more accessible graphics specially if you won't make it in a team or won't recruit or adress level work to some skilled 3D artist freelance ? Keep it up ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif)
Last edited by ratchet; 10/01/12 23:49.
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Re: What are you working on?
[Re: HeelX]
#408517
10/02/12 19:39
10/02/12 19:39
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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Yep the Circuit screenshots are the better. The jungle is oot much like some Rally circuit or Star Wars flying motorbike circuit , not too much futurist circuit ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) ! I think you target F Zero style or some Wipeout style ? You have a solid base, adding 3D models around the circuit shouldn't be so hard !
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Re: What are you working on?
[Re: ratchet]
#408538
10/03/12 14:01
10/03/12 14:01
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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You have a solid base, adding 3D models around the circuit shouldn't be so hard! The prototype was more a workflow test (Cinema 4D -> Gamestrudio), I fulfilled all requirements I wrote down and, no, it won't be recycled. I intend to make several prototypes for some key elements and then I will built the game from scratch, if I am convinced. That is the important thing for me.
Last edited by HeelX; 10/03/12 14:01.
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Re: What are you working on?
[Re: HeelX]
#408582
10/03/12 21:18
10/03/12 21:18
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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Working on an easy-to-use UI for Gamestudio based on default panel elements ![](http://www.target-of-victory.com/Bilder/smallui.png)
editWindowEditorSettings = g_window_create(128, 128, 256, "Editor Settings", GWINDOW_MOVE | GWINDOW_HIDE);
g_window_addtext(editWindowEditorSettings, "Model Files:");
PANEL *panList = g_window_addlist(editWindowEditorSettings, 192);
TEXT *txtFiles = txt_create(99999, -1);
int fileCnt = txt_for_dir(txtFiles, "Models\\*.mdl");
int i;
for(i = 0; i < fileCnt; i++)
{
g_listbox_add(panList, (txtFiles->pstring)[i]);
}
ptr_remove(txtFiles);
gWriteY = 0; // Prevent buttons from writing to y information
g_window_addbutton(editWindowEditorSettings, "Create", 64, GALIGN_LEFT, 0, NULL);
g_window_addbutton(editWindowEditorSettings, "Morph", 64, GALIGN_LEFT, 64, NULL);
g_window_addbutton(editWindowEditorSettings, "Clone", 64, GALIGN_RIGHT, -64, NULL);
gWriteY = 1; // Enable it for the last button again
g_window_addbutton(editWindowEditorSettings, "Delete", 64, GALIGN_RIGHT, 0, NULL);
g_window_addblank(editWindowEditorSettings);
g_window_adddigits(editWindowEditorSettings, "Grid Snap: %3.0f", &editGridsize);
g_window_addslider(editWindowEditorSettings, &editRawGridsize, 0, 7);
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