are not removed. Bitmaps shown before level_load will stay visible after level loaded, to avoid that use
Code:
proc_mode = PROC_GLOBAL;
in your function which shows / hides the bmaps.
Hope this helped greets
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;