Predefined bmaps like
Code:
BMAP* AnyBitmap = "bitmap.bmp";

are not removed. Bitmaps shown before level_load will stay visible after level loaded, to avoid that use
Code:
proc_mode = PROC_GLOBAL;

in your function which shows / hides the bmaps.

Hope this helped
greets


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;