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sphere model vs. entity collision #40904
02/12/05 07:16
02/12/05 07:16
Joined: Aug 2003
Posts: 275
Germany
kopitzki Offline OP
Member
kopitzki  Offline OP
Member

Joined: Aug 2003
Posts: 275
Germany
In some sort of pin-ball machine experiment like game the collision of the coins against wmb-entities or mdls does not work as precisely as it should. Quite often there are intersections / penetrations as marked in the picture. The coins themselves are flat cylinder models with ph_sphere set and the collision objects are either models or wmbs with the polygon.flag set on.
There is some phent_enable(coin,0) --> resetting pan and 1 position value --> phent_enable(coin,1) and a setting of maximum speed through an increase of the damping values.

Any clue?

Re: sphere model vs. entity collision [Re: kopitzki] #40905
02/17/05 11:51
02/17/05 11:51
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
Could you email me that sample for inspection to mgrubert@conitec.net ?

Re: sphere model vs. entity collision [Re: Marco_Grubert] #40906
02/17/05 21:02
02/17/05 21:02
Joined: Aug 2003
Posts: 275
Germany
kopitzki Offline OP
Member
kopitzki  Offline OP
Member

Joined: Aug 2003
Posts: 275
Germany
wdl script sent


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