Hi everyone,
I've been working on this game for a little while now, and I believe it's time to put it out there.
It's a real-time strategy game in which your goal is to command a space fleet to gather resources, expand your space empire, take over several nearby solar systems and push your opponents as far back as possible.
It is playable at this point, but it's not quite ready for release. I'm also planning on adding multiplayer support to the game, but I have not yet begun implementing that.
As of right now, I'm looking for feedback as to how the game looks, and possibly some play-testing once I bring out a first version in a couple of weeks. If you have any suggestions, those would also be greatly appreciated. ;-)

I am not posting this on the Showcase quite yet because the game has not been released yet and I don't believe the screenshots I do have to show would be suitable for the showcase.

Here are some screenshots:
Click to reveal..

This was the first screenshot taken after I added a sky to the game. The screenshot shows a solar system with a medium-sized star.


These were my first efforts to add a game GUI to the game. The picture was taken right after I added the ability to select objects in the game.


A friend of mine was nice enough to re-draw the GUI for me, and do so for 7 different screen resolutions! Again, with a selected planet.


In effort to add some detail to the game, I made buildings show on planets. I had some fun with it but it doesn't affect gameplay.


You might not be able to see it, but I took a screenshot of a small empire created by one of the artificial intelligence opponents.


Screenshots taken of a star of each size after I messed around with the star's particle effects.


Cheers!
~TehV

Last edited by TehV; 10/12/12 17:54.