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Re: Süpercan 2
[Re: Reconnoiter]
#408979
10/09/12 22:45
10/09/12 22:45
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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That type of quality is what lacks in programmer's world , true, but gameplay > graphics . Just think of DOOM... It's fun. It's really fun! I have more fun playing doom than playing COD (>2) But what happens if indies combine Graphics and Gameplay?
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Re: Süpercan 2
[Re: sivan]
#409002
10/10/12 09:24
10/10/12 09:24
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
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But what happens if indies combine Graphics and Gameplay? , yes but most indie developers dont have enough resources (read time and cash) to get both perfect. So you will have to prioritize. I dont say it is wise to ingnore the graphics side entirely as a programmer, I just think gameplay has more priority than grahpics. One solution for the lack of resources to create great graphics (high poly, high resolution, lots of detail etc.), is to be creative with the art style. Many good indie games have a great art style and so still deliver nice eye candy (nomnom). Though this is easier said than done ofcourse.
Last edited by Reconnoiter; 10/10/12 09:29.
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Re: Süpercan 2
[Re: Reconnoiter]
#409163
10/12/12 18:33
10/12/12 18:33
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Joined: Sep 2012
Posts: 6
OmegaMu
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Hello! Süpercan 2 official teaser:
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Re: Süpercan 2
[Re: alibaba]
#409170
10/12/12 19:42
10/12/12 19:42
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Joined: Apr 2008
Posts: 2,488
ratchet
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It seems they have reused a good bunch of last SuperCan stuff : textures, levels, vegetation , rocks ... But the result is great indeed 3DGS can do it (But you'll have to spend lot lot of time writing your own 3D editor , impossible for non super programmers or 3D artists) I Hope to see some demo of totally new level soon ?
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