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Re: Untitled Platformer - Artists' corner
[Re: Pavle]
#398233
03/29/12 22:17
03/29/12 22:17
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Joined: Apr 2008
Posts: 2,488
ratchet
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Great news I like the car and it's shaders. (I presume water is just a placeholder , it don't match a lot with other textures and lightening). I'll wait for the new video
Last edited by ratchet; 03/29/12 22:18.
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Re: Untitled Platformer - Artists' corner
[Re: ratchet]
#404682
07/12/12 17:24
07/12/12 17:24
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Joined: Apr 2008
Posts: 2,488
ratchet
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Is the project really abandonned ? It was such great start and very promising ... Well i hope to see some new on this great game
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Re: Untitled Platformer - Artists' corner
[Re: ratchet]
#409221
10/13/12 23:10
10/13/12 23:10
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Joined: Apr 2011
Posts: 67 Balkan
Pavle
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No, the project is not abandoned but unfortunately it’s placed on ice until we consolidate. J,J,&BUM turned out to be a much bigger project then I originally expected. However when we started there was 8 people involved only in the art segment, now the situation is very different:) Anyway after a very, veery long time I have finally managed to complete 99% of my SkullS game, so I decide to make time & publish the early concept-levels of the Untitled Platformer that I announced a long, loong time ago:) Hope someone will find them interesting. I also added my rework for Masters of the Universe fan-fiction game that I was planning on developing & failed to find the time for. http://www.digitaldungeonteam.com/fajlovi/JJBUM/ArtistCorner_UntitledPlatformer_Pack.zipEnjoy:)
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Re: Untitled Platformer - Artists' corner
[Re: Pavle]
#409223
10/13/12 23:27
10/13/12 23:27
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Joined: Apr 2008
Posts: 2,488
ratchet
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J,J,&BUM turned out to be a much bigger project then I originally expected.I have some advice i follow myself , specially for indies and lonewolves : Keep the game little and simple first Anyway cool new, i hope this platform game will land on Steam or Desura playform Don't let down such great wuality work
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Re: Untitled Platformer - Artists' corner
[Re: ratchet]
#412831
12/03/12 21:49
12/03/12 21:49
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Joined: Apr 2008
Posts: 2,488
ratchet
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No new, is this project abandonned ? I know this is what happens in open project with different team members, each having his own motivations that can let down the project.
That's somewhat sad, caus it had lot of potential for a successfull indie game. But it's like that, when motivation goes somewhere else, that's hard to come back !
Last edited by ratchet; 12/05/12 20:30.
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Re: Untitled Platformer - Artists' corner
[Re: Guardian]
#413096
12/07/12 23:40
12/07/12 23:40
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Joined: Apr 2008
Posts: 2,488
ratchet
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Also the type of game was probably to complexHumm ... well it was a simple platformer ... But i think the team just have lived what is the real world of game making ... a big nig amount of work ... Yes, one way to achieve a working game, can be to go with retro or cartoon.simplified graphics ... simpler gameplay, smaller levels etc ... Too bad the video of the game just let supposed some great quality one, that could have goen to Steam GreenLight ... The another point, is like i said the motivation, you are always very motivated at beginning and what arrives is just the lack of motivation sometimes. Well like i have read on some old AUM magazines interviews some clever and bi gadvice for indie lonewolf : KEEP IT SMALL FIRST If the team had kept smaller and less complex levels, simpler gameplay with one character, simpler graphics, the game could be completed. Yes it was perhaps too comple, and choosing another game type could have been a better solution perhaps , like some MonkeyBall style game, you make simple but challenging levels and jut put a ball on them. Well too bad for such great promising game.
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Re: Untitled Platformer - Artists' corner
[Re: George]
#413379
12/12/12 22:26
12/12/12 22:26
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Joined: Apr 2011
Posts: 67 Balkan
Pavle
Junior Member
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Junior Member
Joined: Apr 2011
Posts: 67
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Hello to all, I am happy to see that this corner is still up & running, or better walking slow as it may be:) Unfortunately because of my previous projects, newly started conventional job & many other circumstances the project had to be paused but it was never abandoned, at least not by Ivan & me. As far as I know George never told that he is leaving the project & we also had SirCamaris doing the Sewer drive-through level. The main programmers, Superku & RedPhoenix, did enough code to take the game to 80% of the development and never told that they are not interested to see this game finalized. The game so far has 10 working levels & 2 drive-through levels that are still in 70% done state but the entire code is functional & working great.
The project did start a bit big but we also had a big team in those days:) George was rational & always wanted to restrict the art & program concept to a smaller size but the art team had a vote from full 3D game to full 2D game & voted for 3D semi-realistic concept that was originally proposed by Bug & me. At that time we had no reason to worry because we had 8 people in the art team:) Unfortunately things begun to go bad once the gameplay scathes had to be done. They took too much time & people were getting less and less motivated because things were not progressing. Once we finished the gameplay scathes for just one chapter we lost half of the art team. Then the other problems related to the complexity & functionality of the levels, shaders, models, animations & gameplay emerged and things got from bad to worse.
The thing is that we have a good & functional code & finished levels are in nice quality but the project can’t move at any normal speed until we find more people for the art segment. Game is, however, moving in baby-steps & I am sure there will be some further progress in the future.
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