I tested the plugIn with A7 and its working great! In my game i will only need basic physics and hopefully a physical character (pX3ent_move). I will test it further and report any errors. THanks 3dgs_snake for this awesome PlugIn!
Re: AckphysX3 development thread
[Re: ]
#410305 10/31/1221:3410/31/1221:34
This plugin looks great. Any plans/time eta on adding the PhysX Particle system? Soo waiting for it, to experiment
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
Re: AckphysX3 development thread
[Re: Rackscha]
#415205 01/14/1322:4101/14/1322:41
Oh and one additional request: GPU acceleration, it seeems that it currently runs on CPU only? o.O
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
Re: AckphysX3 development thread
[Re: Rackscha]
#416212 01/29/1306:2101/29/1306:21
In the PhysX manual, there is an example on how to do it(check for GPU support, enable GPU and check if GPU is REALLY enabled or just a fallback to cpu).
I think even a blindwrite is possible with this^^
Otherwhise: i have a NVidiaCard*hint hint*
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development