Originally Posted By: Uhrwerk
An alternative approach would be an un-merge function, i.e. a function that creates its own vertex for every surface using the selected vertex.


I agree, this would be a useful feature too. And in addition, it would be useful if you could select several faces and un-merge them if their vertices are merged to other vertices. This feature is already implemented in the MED skin editor, but not in the model editor yet.