Hmm are there any future plans? I mean it would be sufficient to let the engine_getscript function return all different overloaded function in subsequent calls. E.g.
std::vector<void*> p_overloaded;
void* p_single = 0;
while((p_single = (void*)engine_getscript("overloaded_function")) != 0) {
p_overloaded.push_back(p_single);
}
Thanks a lot,
Timo
Last edited by TechMuc; 10/22/12 07:04.