var step_handle = ent_playsound(my,step,100); //set a handle to the playing sound if(snd_playing(step_handle) == 0) // check whether the sound is still playing, if it is not playing, play it { snd_play(step_handle,100,0);
Or combine your walking animation percentage with the sound playing function.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;