Well then you would need four 2048² skins which results in the same amount of memory and all graphics cards should be able to handle 4096² textures.

There is a reason why you cannot change the UV layout of a terrain, simply because that is not how you texture it. You should use a multitexture effect/ shader instead and, depending on the shader, you probably only need let's say 4 256x256 textures (even one would be enough) and one blend map to make it look sharp.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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