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Help with Bump Maps #41065
02/14/05 22:19
02/14/05 22:19
Joined: Feb 2005
Posts: 17
A
acecombat Offline OP
Newbie
acecombat  Offline OP
Newbie
A

Joined: Feb 2005
Posts: 17
Hi, I noticed a few details around about the bump maps, but starting from scratch, say i just inserted a cube into wed on a6 pro, how do i apply a texture and then a bump map? I was expecting it to be easy like on poser where all you have to do is select it along with a texture but obviosly not! Thanks.

Re: Help with Bump Maps [Re: acecombat] #41066
02/14/05 22:38
02/14/05 22:38
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
move your mouse some pixels up and youl find a search button;P

Re: Help with Bump Maps [Re: ello] #41067
02/15/05 03:55
02/15/05 03:55
Joined: Jan 2004
Posts: 1,398
North from here...
BlindLeader Offline
Senior Developer
BlindLeader  Offline
Senior Developer

Joined: Jan 2004
Posts: 1,398
North from here...
Not a clue but pro...perhaps interesting for the mods...


"klar wird es unter dem einem oder anderem problem zu zusammenbrüchen kommen, aber solange die sonne keine 2 schaufeln rosinen bekommt, kann man alle lösen, augen zu machen, oder sich warmzittern"
Re: Help with Bump Maps [Re: ello] #41068
02/15/05 06:48
02/15/05 06:48
Joined: Feb 2005
Posts: 17
A
acecombat Offline OP
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acecombat  Offline OP
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Joined: Feb 2005
Posts: 17
Quote:

move your mouse some pixels up and youl find a search button;P



I have done that...but all they say is about adding something to a shader? What is that and how do you do that? Just a guide on how to add the code from one of the shader scripts around would be handy. Oh...And what bit you have to change for each item. Thanks

Re: Help with Bump Maps [Re: acecombat] #41069
02/15/05 07:22
02/15/05 07:22
Joined: Aug 2002
Posts: 375
Germany
Salva Offline
Senior Member
Salva  Offline
Senior Member

Joined: Aug 2002
Posts: 375
Germany
Then.

If you BUY the original release of 3dgs you see that then all the shader works!

Greetz.

Salva

Re: Help with Bump Maps [Re: Salva] #41070
02/15/05 07:42
02/15/05 07:42
Joined: Feb 2005
Posts: 17
A
acecombat Offline OP
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acecombat  Offline OP
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A

Joined: Feb 2005
Posts: 17
Quote:

If you BUY the original release of 3dgs you see that then all the shader works!



I have but am not too smart with coding. Also what part of the scripts do you have to change. And if I have multiple objects that I want to use bump maps on, hwo do I do them so each has an individual map?

Re: Help with Bump Maps [Re: acecombat] #41071
02/15/05 07:55
02/15/05 07:55
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
Serious User
Sebe  Offline
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
You just add the normal map (that is what you use for bumpmapping) as a 2nd skin to the model. Download a Bump Mapping Demo and have a look at how it works, that will help you

Re: Help with Bump Maps [Re: Sebe] #41072
02/15/05 08:19
02/15/05 08:19
Joined: Feb 2005
Posts: 17
A
acecombat Offline OP
Newbie
acecombat  Offline OP
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A

Joined: Feb 2005
Posts: 17
Is there any bump mapping demo that isnt in german though? I couldn't find one and Ich Spricht Neine Deutch. :P Thats about all i can speak...and i think i spelt it really bad :P

Re: Help with Bump Maps [Re: acecombat] #41073
02/15/05 08:28
02/15/05 08:28
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
Serious User
Sebe  Offline
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
You only have to understand one language, and that's c-script, which is the same in german and english. Just have a look at how it's made - basically it's just defining a material, create an effect using a fx-file (use one of one of the demos) and assigning this material to your model with an action.

If you want to have bump mapping on level textures, you may have a look at the bump mapping demo which can be found at acknex unlimited. (and this one is in english )

Re: Help with Bump Maps [Re: Sebe] #41074
02/15/05 10:12
02/15/05 10:12
Joined: Feb 2005
Posts: 17
A
acecombat Offline OP
Newbie
acecombat  Offline OP
Newbie
A

Joined: Feb 2005
Posts: 17
Have done now! Thanks for the tip. It makes it easier for me to understand when I can see how it is done rather than looking at a script only!

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