function particle()
{
VECTOR particle_velocity;
var speed = 5; // particle speed - this needs to be adjusted!
cikarma = 1;
while(key_space)
{
if(cikarma==1)
{
vec_set(particle_velocity, vector(-speed, 0, 0);
vec_rotate(particle_velocity, player.pan);
effect(gas_function, 20, player.x, particle_velocity);
media_play("fart.wav", NULL, 100);
}
wait(1);
}
}