function particle()
{
VECTOR particle_velocity;
var speed = 5; // particle speed - this needs to be adjusted!
var r_a = 75; // random angle
cikarma = 1;
while(key_space)
{
if(cikarma==1)
{
vec_set(particle_velocity, vector(-random(speed), 0, 0); // randomize velocity
vec_rotate(particle_velocity, vector(player.pan + random(r_a / 2) - r_a, player.tilt + random(r_a / 2) - r_a, 0); // randomize angle
effect(gas_function, 20, player.x, particle_velocity);
media_play("fart.wav", NULL, 100);
}
wait(1);
}
}