I added 3D rocks polygons to wall
Hand painting textures, modifying , adjusting 3D tiles = long hours ....
So much problems with edge extrusion, than recalculate normals outside ? unwrap on some faces, but the painting don't work, even directly on texture ? ? vertex problems ?
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More complex graphics = lot more time spend.
So my rule now is : KEEP GRAPHICS SIMPLE (Like Dungeon Dities) !
I bet on gameplay, fun, cool world : places/NPC , puzzles, dungeons and fun than graphics.