I have a little shader question :>

Is it possible to project a texture on a tga sprite with alpha mapping? Umm the texture should be the one which is reflecting in the sprite. so you can use it like a little wet part on the bottom, it doesnt have to mirror entitys. just one texture, (well entitys would be great, but i think it will just work with Pro)

I have the Com version, DX9 and PS 1.4 and VS 1.0.. i think lol

So is there something like this? maybe the same reflection from a water shader..

sorry if my english is bad, its late.


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