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Re: Something like a mirror
[Re: Captain_Kiyaku]
#41105
02/15/05 08:38
02/15/05 08:38
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Joined: Nov 2003
Posts: 1,380 Switzerland; Zurich
Sebe
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
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In Antwort auf:
Umm so the shader uses the alpha of my skin to "mirror" the envrionment?
Yes, he does. With the alpha channel you control how much shader and how much skin you want to see (white => 100% shader, black => 100% skin)
You can even try to make it look like a real mirror: Using this script you can make a +6 cubemap directly from your level. The only disadvantage is that it doesn't work with animations or anything that moves (this is a pro feature).
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