action act_laser()
{
set(my,PASSABLE);
my.pan = player.pan;
var kill_timer = 50;
while(1)
{
c_move(me,vector(50 * time_step,0,0),nullvector,NULL);
kill_timer -= 1 * time_step;
if (kill_timer <= 0)
{
ent_remove(me);
return;
}
wait(1);
}
}
action act_lasergun()
{
set(my,PASSABLE);
ent_create("models//laserbullet.mdl",vector(my.x,my.y,my.z),act_laser);
while(1)
{
my.pan = player.pan;
if (!key_j)
{
ent_remove(me);
return;
}
wait(1);
}
}