void SpeedRun_GoGoGo ()
{
BMAP * SpeedRun_TEMP;
int SpeedRun_i = integer(random(6));
int SpeedRun_Row = 1;
int SpeedRun_Trys = 0;
int SpeedRun_Wrong = 0;
SpeedRun_TEMP = SpeedRun_Shapes[SpeedRun_i];
SpeedRun_Previous = SpeedRun_i;
pan_setwindow(SpeedRun_ControlsPlaying,1,200,150,200,200,SpeedRun_TEMP,200,200);
pan_setstring(SpeedRun_ControlsPlaying,4,-100,-100,"",str_create(""));
pan_setbutton(SpeedRun_ControlsPlaying,1,0,-100,-100,bmap_create("button1.tga"),bmap_create("button1.tga"),bmap_create("button1.tga"),NULL,NULL,NULL,NULL);
*SpeedRun_Time = 60;
SetTimer (SpeedRun_Time,1,NULL);
while(SpeedRun_Time != 0)
{
if(key_cur)//Same
{
if(SpeedRun_Previous == SpeedRun_i)
{
//Correct
//AddUserXP(2);
SpeedRun_Score += 5 * SpeedRun_Row;
SpeedRun_Row++;
}
else
{
//Wrong
}
}
else if (key_cul) //Not Same
{
if(SpeedRun_Previous == SpeedRun_i)
{
//Wrong
}
else
{
//Correct
}
}
wait(1);
}
}