If you happen to find a project or screenshots of an old abandoned project of yours that was made with A3/4/5/6, post it here for nostalgic reasons! I would love to see some of your early works! I will start: Today I've found a very old data disc from the 11th April 2001 (!) that contains my very first level resp. an early version of it along with the good old templates. Here are a few screens:
Probably inspired by Adeptus:
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual
Non matching textures, they don't match and don't have same purpose. They could be lot more worked, they are under detailled etc ... ok i stop here , i know it's very very old projects and programmers work using default simple texturs !
Holy Molly, looks nice mate Sadly, I have nothing to show, cause I've started working with A7 templates, and no screens at all.. But truly speaking, that makes me happy a little bit, cause my earlier projects were very ugly Nice thread, I would love to see such old project
ratchet@ mate, could you please stop that shit? not to offend you, but this is probably one of the first Superku projects (I guess), so there is no need to point out what looks bad or what should be remade, just watch and enjoy
This thread is funny, because I also found some discs ago with some backups from the early 2000's it is always fun to see what you did 10yrs ago. Especially if it is worse or cheesy
"Joyious Hearts" is a game that I started with, or better said, for a friend from school in December 2002. Unfortunately, it went no farther than some intro cutscenes and rudimentary gameplay elements, which are put together here as a video.
Basically it is about a boy named Paul, who should turn up at a party, and, unfortunately, this doesn't happen and he meets a squirrel which enchants him and then things get even wilder. The game was done with A5.
Enjoy!
Re: Old A3-A6 projects, post them here! (Joyious Hearts)
[Re: HeelX]
#411649 11/18/1215:2311/18/1215:23
Here is one of my non-medieval A5 projects. I did it just for fun and for testing the collision detection. With A5 it was not possible to use 'polygon collision detection' for models. So I used an invisible map-entity for collision detection instead. You can see it on the third screenshot.
And this was my first 'Pax et Bellum' demolevel made with A6 (2005). It was my first level which uses a polygon collision detection for the terrain model. The menu bar at the bottom of the screen was not finished at that time.
OMG All of this projects looks so nice! I wish our community could be more alive and could make some more nice projects like those above Harry Potter@ I'm very sad that I don't know German and I can't enjoy your older project
I wish the hd with my a3-project-screenshots would be still alive.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;