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Re: Last Stand - first test
[Re: 3run]
#411902
11/21/12 06:40
11/21/12 06:40
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chris_oat
Unregistered
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chris_oat
Unregistered
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I really like the small wip demo. It feels very polished and i also like the physics and the camera-effect when you are dead 
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Re: Last Stand - first test
[Re: 3run]
#411983
11/21/12 17:21
11/21/12 17:21
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Just tested the demo. The mechanics are fantastic, I think it's the best shooter approach I've ever seen on this forum! You can really feel and see the effect of your weapon, good work! The particle effects are great, too, and the physics effects are... well effective. Some minor points: - The sounds are way too loud, had to lower my volume control from 20 to 4/100 so it didn't hurt my ears but maybe it's just me. - You could add a subtle head bobbing, currently it feels like the player is floating, not walking/ running. - After a few respawns the player's laserpointer lagged a few frames behind.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Last Stand - first test
[Re: Superku]
#411989
11/21/12 18:32
11/21/12 18:32
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Joined: May 2009
Posts: 5,377 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,377
Caucasus
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Superku@ Thank you my friend for your kind words and for testing it  Yeah, I know about that laser "lagging" problem, but to be honest, I don't really know what causes it.. The code itself is clear, and sometimes I can't really recreate this problem.. About sounds, as I'll add menu system, everyone will be able to adjust volume of sounds  Currently, I didn't even think about it yet  About head bobbing, I'll add one  Nice idea, thank you.
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