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Volumetric Lights #41209
02/18/05 05:38
02/18/05 05:38
Joined: May 2004
Posts: 66
Brazil
key_46 Offline OP
Junior Member
key_46  Offline OP
Junior Member

Joined: May 2004
Posts: 66
Brazil
i am trying create a FULL VOLUMERIC Light:



any help?


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Re: Volumetric Lights [Re: key_46] #41210
02/18/05 05:42
02/18/05 05:42
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
Serious User
Sebe  Offline
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
is your entity (the black one) static? if yes, it should be possible (without shaders), if not, I cannot help you - maybe the shader gurus can, but I've never heard of such an effect.

Re: Volumetric Lights [Re: Sebe] #41211
02/18/05 07:18
02/18/05 07:18
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
You could fake this with sprites and a dynamic spotlight with stencil shadows.

Simply make a dynamic light and set my.spotlight=on and my.cast=on
then make sure you have shadow_stencil=on;

then from you light object shoot a line of sprites going out and getting larger in the direction of the light beam, then destroy the sprites if they hit an object..

If you really need a perfect dynamic light volume, you would have to use render-to-texture and shadow mapping, and probably some sort of volume texture.

Re: Volumetric Lights [Re: key_46] #41212
02/19/05 01:17
02/19/05 01:17
Joined: May 2004
Posts: 66
Brazil
key_46 Offline OP
Junior Member
key_46  Offline OP
Junior Member

Joined: May 2004
Posts: 66
Brazil
The Red--White ball is the light Source, the black ball can be any obj., static and dynamic


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