this is the main part of the acklog.txt

Mouse found
SB X-Fi Audio [EC00] opened
ATI Radeon HD 5700 Series pure T&L device 1ff9 detected
D3D device ATI Radeon HD 5700 Series 1ff9 selected.
ackAR.dll opened
acknet.dll opened
ackoal.dll opened
ackphysx.dll opened
ackwii.dll opened
Compiling MAIN.C - [Esc] to abort....
PATH C:\Program Files\GStudio8\templates\sounds\......... 0.293 sec
Running MAIN.C.
3 objects
Main started at 1.382
D3D_Init Screen: 1024x600
CD3DApplication::Initialize3DEnvironment,569,m_pD3D->CreateDevice( m_d3dSettings.AdapterOrdinal(), DeviceType, m_hWndFocus, behaviorFlags, &m_d3dpp, &m_pd3dDevice ): D3DERR_INVALIDCALL
CD3DApplication::Create,182,Initialize3DEnvironment(): D3DERR_INVALIDCALL
DXFrame::Init,464,Create(NULL): D3DERR_INVALIDCALL failed
D3D_Init Screen: 1024x768
Backbuffer: 1024x768 -> Screen: 1x1024x768x32
Video memory found: 1132 MB
LevelInit at 1.677
LevelLoad at 1.677
5 entities 0 cameras 0 lights 0 sounds 0 paths
1 lmaps 3 textures 11 meshes 11 submeshes 792 faces
CollisionInit at 1.688
ObjForModel at 1.691...ok
LevelReady at 1.714
def_startup started
gun_startup started
Main loop at 1.715..ok....
1st frame with 1132 MB. at 1.785
HEADRELATIVE sound: 1
Normal exit at 37.134
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,nexus..ok




thanks