Of course it does.
On like every hardware newer than five years or so.
But as HeelX mentioned, you´ve got to use the tex2Dlod function.
If so, could you please tell me roughly how to do this? - if it's not too much to explain, of course.
Besides, it is only fast, if you don't update the collision hull per frame with c_updatehull. For that I implemented an own tracing function that raymarches the matrix from the viewpoint. I use that to adapt a circle-mesh on the ground.
Well thats okay. The main feature I want to have is just being able to "paint" the terrain and to see how the terrain will look like.
Using MED's terrain-from-image-function all the time is senseless for just testing how the terrain will look like.