Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (AndrewAMD, TipmyPip), 12,709 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Questions on bone animation [Re: tunisod] #412413
11/27/12 01:31
11/27/12 01:31
Joined: Nov 2011
Posts: 274
de
lemming Offline OP
Member
lemming  Offline OP
Member

Joined: Nov 2011
Posts: 274
de
Originally Posted By: tunisod
No, that's great. The more info the better since I
really didnt have much to go on before you and RayP.

I did have a quick question. do you still use proc_mode = PROC_LATE; or is that only used for vertex?


Not sure what you mean, but I don't use it.

Re: Questions on bone animation [Re: lemming] #412417
11/27/12 06:41
11/27/12 06:41
Joined: Jul 2008
Posts: 2,110
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,110
Germany
@Lemming
Again, did u set the passable flag of the attached entitys ?

Iam interested in this thread, cause i never managed to use more "combined" models than 15 (as u said) with a good framerate. Another way could be to use one (complete) model and vmask.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Questions on bone animation [Re: lemming] #413954
12/20/12 09:51
12/20/12 09:51
Joined: Dec 2012
Posts: 1
Pakistan
Z
zeeshan Offline
Guest
zeeshan  Offline
Guest
Z

Joined: Dec 2012
Posts: 1
Pakistan
thanks everyone.

Page 2 of 2 1 2

Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1