Like ent_animate, but loads the bones animation from a separate entity. This way entities can share bones animation scenes.
Edit: @lemming Did u set the passable flag of the attached "bodyparts" ? Might save some frames... greets
Last edited by rayp; 11/26/1208:03.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;