Code:
typedef struct UserProfile
	{
		STRING * Name;
		STRING * Password;
		
		STRING * EMail;
		Date DOB;
		Date DOC;
		
		int BPI;
		int XP;
		
		int RegionSpeed;
		int RegionMemory;
		int RegionAttentition;
		int RegionFlexibility; 
		int RegionLogic;
		
		int Rank;
		int BestRegion;
		int TexPoints;
		int MostCommonRegion;
		int BestRegion;
		
		int SelectedRegion;
	}UserProfile;


Code:
PANEL * V10StatsDialog =
{
	event = MoveWindow;
	button(580,6,XButtonClicked,XButtonNormal,XButtonNormal,FormXButtonClicked,NULL,NULL);
	digits(5,5,"My Stats",DialogTitle,1,0);
	digits(10,40,"BrainPerformanceIndex:%d",DialogSubText,1,ActiveProfile.BPI);
	digits(10,100,"Speed:%d",DialogSubText,1,ActiveProfile.RegionSpeed);
	digits(10,140,"Memory:%d",DialogSubText,1,ActiveProfile.RegionMemory);
	digits(10,180,"Flexibility:%d",DialogSubText,1,ActiveProfile.RegionFlexibility);
	digits(10,220,"Problem Solving:%d",DialogSubText,1,ActiveProfile.RegionLogic);
	digits(10,260,"Attentition:%d",DialogSubText,1,ActiveProfile.RegionAttentition);
	
	digits(10,360,"Rank:%d",DialogSubText,1,ActiveProfile.Rank);
	digits(10,400,"XP:%d",DialogSubText,1,ActiveProfile.XP);
	

	digits(10,460,"Rank 1:",DialogSubText,1,0);
	digits(10,500,"Rank 2:",DialogSubText,1,0);
	digits(10,540,"Rank 3:",DialogSubText,1,0);
	
	digits(110,460,"%s",DialogSubText,1,0);
	digits(110,500,"%s",DialogSubText,1,0);
	digits(110,540,"%s",DialogSubText,1,0);
	
	
	
	alpha = 0;
	bmap = DialogBackground;
	layer = 5;
	flags = TRANSLUCENT;
}



If ActiveProfile.BPI is 20 I get the digits in the PANEL showing 0!
Wats wrong here???

Thanks


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