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downhill - gravity powered racing game prototype #413097
12/07/12 23:50
12/07/12 23:50
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
Serious User
txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi friends!
It's time to show you my own leisure waster of last couple of months:

downhill

As title says, it is a gravity powered racing game.
One minute races in three driving styles.
Tracks are randomly generated to encourage intuitive driving and casualties.




Don't miss the VIDEO, and if you have a joytick the DEMO!! updated (2013/05/24)

Enjoy it!
Feedback will be apreciated grin

Last edited by txesmi; 05/25/13 14:31.
Re: downhill - gravity powered racing game prototype [Re: txesmi] #413098
12/07/12 23:55
12/07/12 23:55
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
hey!
looks really awesome! is it possible to play with keyboard?
And i really like the look of the whole game!


Visit my site: www.masterq32.de
Re: downhill - gravity powered racing game prototype [Re: MasterQ32] #413117
12/08/12 09:33
12/08/12 09:33
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
Nice work man! I would advice few additions (you probably thought about them too), tire tracks when you break, "woooshhh" sound when you move near big object (check points) with a high speed (reminds me of underground 2) and maybe a little bit of radial blur when your speed is really hight laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: downhill - gravity powered racing game prototype [Re: 3run] #413120
12/08/12 10:11
12/08/12 10:11
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
yeah some post processing (and maybe lighting improvements) could make
it look better but the gameplay already seems to be really nice and smooth!

great job (especially for a one-person-project) wink

EDIT: oh, just saw "Tracks are randomly generated to encourage intuitive driving and casualties."
Random levels / environments are so awesome!
They make the gameplay very interesting and it won't get boring after some time. laugh

Last edited by Kartoffel; 12/08/12 10:23.

POTATO-MAN saves the day! - Random
Re: downhill - gravity powered racing game prototype [Re: Kartoffel] #413123
12/08/12 10:46
12/08/12 10:46
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
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txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Thanks!

Originally Posted By: MasterQ32
is it possible to play with keyboard?

There is no keyboard control by the moment, but it is a must, I know.


Originally Posted By: 3run
tire tracks when you break

Yeah! I will probably leave the tire traks for yaws, and include a raucous break sound. Something like an old bicycles break sound.

Originally Posted By: 3run
"woooshhh" sound when you move near big object

Good idea. Never thought on it.

Originally Posted By: 3run
maybe a little bit of radial blur when your speed is really hight

I thought on implementing a radial blur stage for the impulse, so it will fit good on high speeds too.

Re: downhill - gravity powered racing game prototype [Re: txesmi] #413128
12/08/12 13:45
12/08/12 13:45
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
The shadow looks sweet when you pass the street lights. The level looks sweet too. This is bad ass man. Good job! Perhaps some tunnels to race through would be pretty intense, like through a mountain or something.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: downhill - gravity powered racing game prototype [Re: Stansmedia] #413135
12/08/12 16:42
12/08/12 16:42
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Please provide a normal downloadlink and not an obscure "download patcher manager thingy". Before I download anythink i like to know a) how big it will be (so I can determine the downloadtime) and b) from where it comes. laugh

Because it looks really, really cool and I´m eager to test it!


no science involved
Re: downhill - gravity powered racing game prototype [Re: fogman] #413144
12/08/12 21:40
12/08/12 21:40
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
Serious User
txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
@Stansmedia
Tunnels are on my next things to do grin

@fogman
Sorry for the inconvenience.
It is just an updater. It does not advise about the download long, that is true. There are 75Mb to download.

Re: downhill - gravity powered racing game prototype [Re: txesmi] #413145
12/08/12 22:06
12/08/12 22:06
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
@txesmi:
How do you download your files?
It took really long and there is also no real progress bar...


Visit my site: www.masterq32.de
Re: downhill - gravity powered racing game prototype [Re: MasterQ32] #413146
12/08/12 23:10
12/08/12 23:10
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
Serious User
txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
It is a ftp transfer from a server located in north america.
The numbers are bytes left of the current download.

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