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Re: downhill - gravity powered racing game prototype
[Re: fogman]
#413413
12/13/12 15:42
12/13/12 15:42
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I like the blur effect but a zoom-blur probably looks a bit better. ...and I agree with sivan, the game looks really dark. Here's a graph which shows how much dark and bright colors are in a picture: (taken from one of your screenshots) 
x = brightness; y = amount of this brightness in the whole picture you can clearly see that there are a lot of dark pixels but almost nothing above 50% brightness. With this I don't want to say that you should make everything brighter but I think you could have a better overall-balance between bright and dark colors.
Last edited by Kartoffel; 12/13/12 15:46.
POTATO-MAN saves the day! - Random
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Re: downhill - gravity powered racing game prototype
[Re: txesmi]
#413467
12/14/12 11:32
12/14/12 11:32
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
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OP
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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Finished with the speed up blur effect. It is less effective than the previous one, but it looks much better. edited__ here is a video with new dead vegetation, a gamma corrector included into the last render chain and the acceleration blur effect in motion! VIDEO
Last edited by txesmi; 12/14/12 13:45. Reason: video added
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Re: downhill - gravity powered racing game prototype
[Re: txesmi]
#422920
05/20/13 11:37
05/20/13 11:37
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
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Hiporope and its pain
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Hi! I finally found a perfect nornals backing process and finished the wheel of this vehicle.  It time to renew the other assets.
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Re: downhill - gravity powered racing game prototype
[Re: txesmi]
#423153
05/24/13 17:13
05/24/13 17:13
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
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Hiporope and its pain
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hi, I did some tests for renewing the checkpoints   14 polygons 
Last edited by txesmi; 05/24/13 17:20.
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Re: downhill - gravity powered racing game prototype
[Re: lemming]
#423184
05/25/13 09:20
05/25/13 09:20
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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Thanks! They will refresh for sure  There is a little problem. In the moment you grab your time, you can't see the checkpoint panel xP I'm thinking on a secondary vertical sign on the side of the road with the actual position and the lapse to the best time.
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Re: downhill - gravity powered racing game prototype
[Re: txesmi]
#423192
05/25/13 13:15
05/25/13 13:15
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
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Joined: Apr 2005
Posts: 4,506
Germany
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Thanks for the download link. Man, that´s pretty cool! Please give me a first person view, oculus rift support and I´ll throw my money at you!
no science involved
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Re: downhill - gravity powered racing game prototype
[Re: fogman]
#423195
05/25/13 13:29
05/25/13 13:29
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
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Posts: 2,713
Lübeck
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Thanks for the download link. Man, that´s pretty cool! Please give me a first person view, oculus rift support and I´ll throw my money at you! Do you already have one? O.o txesmi, I am really amazed by your work lately, in terms of assets, your shader programming and cool ideas 
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