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Re: entity cannot move after joining session [Re: Uhrwerk] #413591
12/15/12 16:43
12/15/12 16:43
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
if you connect over the internet, your local ip address isn't valid for the other part
he has to use the ip address standing here: http://checkip.dyndns.org/


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Re: entity cannot move after joining session [Re: MasterQ32] #413592
12/15/12 16:48
12/15/12 16:48
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
To me it looks as if he is testing with two computers in the same private subnet.


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Re: entity cannot move after joining session [Re: Uhrwerk] #413599
12/15/12 18:16
12/15/12 18:16
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline OP
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MPQ  Offline OP
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
yes I can ping the pc with the internal ip adress (192.168.2.116). The session_connect-funtction seems to work, when I use this ip address because connection is set to a value != 0. Using an other (random) ip the engine crushes because the connection-var = 0. But dplay_status doesnt change so there may be sth that prevent the client to join!

@MasterQ32: Unfortunatly, this ip doesnt work at all

edit: ye, I am in the same network!

Last edited by MPQ; 12/15/12 18:24.

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Re: entity cannot move after joining session [Re: MPQ] #413646
12/16/12 04:43
12/16/12 04:43
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I think your router has to support NAT loopback or something like that if you want to connect your two game sessions via IP. Just enter an empty string in the session_connect IP argument to test it locally as a LAN game and enable the IP input for other clients to connect to your server over the internet.


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