Code:
VECTOR vTemp;
// move in X direction, with speed 15:
vec_set(vTemp, vector(15, 0, 0));
// rotate vector above with camera angles (make movement local):
vec_rotate(vTemp, camera.pan);
// apply to particle:
vec_set(p.vel_x, vTemp);

If what I wrote right here, is just like a Chinese language for you, go learn from workshops, AUM and manual!


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