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A8 Postprocessing Shaders + Framework 0.07 (2013-01-24)
#413625
12/16/12 00:30
12/16/12 00:30
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Joined: Jul 2001
Posts: 6,904
HeelX
OP
Senior Expert
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OP
Senior Expert
Joined: Jul 2001
Posts: 6,904
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Hi guys, I started the development of something that I want to be in the future called "A8 Postprocessing Shaders + Framework". The first shader is a Vignette Shader: It is really nothing big yet and I just want to have some fun again. So, if you have nice and simple ideas of what can be added (I bet you will), please tell me download a8-ppsf-0.07-20130124.rar (~12,93 MB; MIT-license) effects included in a8-ppsf 0.7: - Vignette- Grayscale- Sepia- Film Grain Overlay- Cathode Ray Tube (CRT)
Last edited by HeelX; 01/25/13 13:11.
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Re: A8 Postprocessing Shaders + Framework
[Re: HeelX]
#413627
12/16/12 00:41
12/16/12 00:41
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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This workds really nice Maybe I will use this instead of the panel workaround for current project. if you have nice and simple ideas of what can be added (I bet you will), please tell me. Nice, easy to use and customizable deffered lightning solution, with point/spotlights? Deferred lighting - Alien Swarm SDK + Source Alien Swarm Deferred Lighting ShowcaseI know, that you won't do this.. it's too complex I guess, and will need to spend on it too much of your time.. But this would be really useful! And the thing, that I couldn't afford this to myself, makes me sad Sure, there are some solutions, but they are two slow, or too limited..
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Re: A8 Postprocessing Shaders + Framework
[Re: HeelX]
#413632
12/16/12 01:00
12/16/12 01:00
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Yeah, that was some kind of a bad joke dude, I didn't really meant it for you to implement! I loved vignette shader, thank you for you time you've spent on it and for sharing it with us as well. Plus, maybe as you've started with vignette (camera) effect, maybe you could go on, and create dynamic lenseflare effect? Which could be easily added to a camera chain effects via pp_add, so we could combine it with other postprocessing shaders, like hdr etc. That would be awesome I think, but I don't know, is that thing complex or not mate. Sorry if it is, that's the only idea I had in my head for now.
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Re: A8 Postprocessing Shaders + Framework
[Re: 3run]
#413651
12/16/12 09:06
12/16/12 09:06
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Joined: Oct 2011
Posts: 1,082 Germany
Ch40zzC0d3r
Serious User
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Serious User
Joined: Oct 2011
Posts: 1,082
Germany
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Another idea could be motion blur, which will blend from camera movement instead of mouse input. Plus, with ability to do not blur some models (for example, world model used for weapon). This could be great! +1 Thats a really nice Idea Motion blur is a nice effect! Also, is there a shader which can fake "zooming" of weapons? Like a DOF just reversed.
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