Realspawn@ no, it doesn't use any .fx files, at least the version you have is different from what we have here.

thorus@ I got it, problem is, that this demo uses decals, but free version doesn't support them. Do this:
Code:
// place decal function
function sc_placedecal_fx(var scale) 
{
/*
	if(you!=NULL){
		PARTICLE* p = ent_decal(you,decal_img,scale+random(scale/2),0); // place a random sized decal at the hit entity 
		p.lifespan = 100;

	}
*/
}

Just find this function in "blood.c", and replace them!


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